Windows-first local-only multi-entity

Your desktop gets a living companion, not a static widget.

Kovy lives above your desktop, reacts to local motion, shifts mood, remembers context, spawns creative overlays, supports a whole family of entities, and stays honest about what it actually does.

  • Privacy-first: all sensing, memory, and behavior stay on your machine.
  • Beautiful chaos: moods, particles, residue, sound, and habitat rails turn your screen into a soft little ecosystem.
  • Not fake magic: Kovy uses local heuristics, motion signals, and procedural systems — not spooky cloud nonsense.
Mood Calm adaptive surface state
Runtime Family + Muse procedural overlays active
Privacy Local only zero cloud calls required
Screen-aware

Reads motion locally and reacts to what feels interesting on your desktop.

Memory Palace

Stores bounded local memories to gently influence future mood and behavior.

Kovy Family

Run up to five entities with shared dynamics, per-entity styling, and monitor routing.

Habitat + Presets

Shape rails, zones, home territories, and scenario presets without wrecking your flow.

Feature stack

Built like a small creature ecosystem.

The old page sold a vague orb-friend. This version sells the actual beast: runtime systems, expressive rendering, and local intelligence with boundaries.

Motion Interest Engine

Local screen motion tracking drives curiosity, movement, and scene reaction without sending frames anywhere.

Muse Mode

App-class heuristics spawn design-ish marks, note anchors, guide lines, and mood washes around Kovy.

Gaming Layer

Predictive motion bursts, fast-fade residue, elastic deformation, and excitement bias make Kovy pop off during action.

Memory Palace

Bounded local memory tracks meaningful sessions and softly nudges comfort, familiarity, novelty, and mood.

Kovy Family

Multiple entities, personality offsets, territory pull, playful chase, synchronized orbit, and per-entity audio pacing.

Habitat Editor

Zones, rails, homes, labels, arrows, and a live HUD let you compose how Kovy roams your setup.

Sound Catalog

Ambient, reaction, social, and mood sounds with per-sound toggles, cooldowns, frequency controls, and test playback.

Multi-Monitor Control

Span the virtual desktop, assign entities to monitors, and separate where they live from what they watch.

Scenario Presets

Flip between Calm, Focus, Cozy, Showcase, Extreme, and more without manually re-tuning every system.

Behavior lab

Touch the vibe engine.

This mini sandbox riffs on the actual Kovy fantasy: mood shifts, muse particles, gaming residue, family echoes, and soft environmental energy.

Mode Calm
Residue Soft
Overlay feel Ambient
System map

What the current build actually includes.

These are the parts worth marketing because they are real, implemented, and materially cooler than generic “AI companion” copy.

Input

Local sensing

  • screen motion analysis
  • foreground app heuristics
  • circadian timing
  • multi-monitor presence
Runtime

Behavior engines

  • mood + behavior
  • memory influence
  • family dynamics
  • gaming salience
Output

Procedural expression

  • canvas-rendered companion
  • muse overlays
  • emotes + atmosphere
  • sound catalog events
Honesty layer

No fake god-tech claims.

Kovy gets stronger when the site tells the truth. The product is already interesting enough.

What Kovy does

  • Reads motion locally and reacts to it.
  • Uses heuristic app classification for code, writing, design, and generic contexts.
  • Stores bounded memory locally if you enable it.
  • Renders everything procedurally with canvas and runtime systems.

What Kovy does not need to pretend

  • No cloud upload pipeline required for core behavior.
  • No mystery “advanced ML” buzzword padding needed.
  • No fake testimonial circus to explain the value.
  • No creepy keystroke or clipboard harvesting pitch.

Why that matters

  • The privacy story gets sharper.
  • The site feels more premium and believable.
  • The weirdness becomes intentional instead of sloppy.
  • Kovy reads like a crafted instrument, not a gimmick.
Up to 5

simultaneous Kovys on screen

Preset packs 8

multi-section runtime scenarios

Windows 2

overlay + settings architecture

Core rule 0

required cloud dependencies

FAQ

Stuff people will actually ask.

Yes. The site is written around the current build’s local-first reality: motion analysis, mood systems, memory, and overlays run on-device. The core pitch should stay that way.

Both, in the good way. Kovy is playful on the surface, but under it there’s real architecture: multi-window runtime, local sensing, procedural rendering, per-entity state, habitats, presets, and diagnostics.

The redesign drops the vague “AI desktop companion” language, removes the joke-heavy testimonial clutter, fixes the trust problem, and reframes Kovy around the current feature reality and premium local-first feel.

Yep. It’s a static build: HTML, CSS, JS, and the Kovy icon asset. Toss it onto Netlify, Vercel static hosting, itch static pages, or your own server and it should just go.

PYAH-ready landing page

Kovy finally looks like the app it’s becoming.

Clean pitch. Better trust. Sharper product story. Nicer visuals. No cringe padding.